Early on during Rogue One: A Star Wars Story, I had the chance to experiment with some ideas of what the rebel base of Dantooine might look like. It wasn't in the final film but was a fun task to play with, as I always wondered what Dantooine looked like as kid!
I'm always looking for things to talk about here, so feel free to leave comments, suggestions, post ideas down below! Cheers
For the first background post, I wanted to talk about some of the work I did for Corellia, from Solo: A Star Wars Story. I worked with the Production Designer Neil Lamont and ILM Art Director James Clyne to develop the look of Han's homeworld, along with Vincent Jenkins and Will Htay.
The direction from Neil and James was heavy industrial, which I love to do, and thought it worked great for Han's home world. Lots of heavy pipework, rust and giant structures by an ocean. We wanted it to feel like constant construction was going on.
These concepts aimed to show the vast industrial scale required to construct Star Destroyers. The three stages of construction at the top of the image show a kind of timeline of the construction of one Star Destroyer.
We also developed what the top surface of the islands might look like. Essentially, a labyrinth of metalwork, pipes and brutal forms. The title shot from the film ended up very similar to this concept, except much better!
This is a section of the blog I plan to continually update as we go. It'll be under it's own category on the right sidebar there >
So feel free to ask questions in the comments section!
1. What advice would you give to someone who would like to make the transition from Games to Film and TV?
Here's a quick selection of work from Stephen Molyneaux. A great character/creature concept artist working in the film industry. He's worked on Dumbo, Dark Tower, Detective Pikachu, The Mummy, and tons more. Check out his site at: http://www.stephenmolyneauxart.com/
I was lucky enough to be part of the team on just released: Dark Crystal - Age of Resistance from Netflix.
I worked for production designer Gavin Boucquet who did an incredible job on the show. Check it out!
Here's some 3D vehicle sketches I did recently. I spent around two days on each one, aiming to be as efficient as I could