In today's post I wanted to talk about some of the explorative aspects of concept art on a production. On Solo: A Star Wars Story, I worked closely with James Clyne and Neil Lamont to help develop the look of Han's homeworld: Corellia. As I mentioned in previous posts, the form language and structure of the world was quite clear. The next phase was considering how we would light the design and develop the correct mood and atmosphere of the world.
After further discussion it was decided that a better fit for where we were in the story, was exploring another approach to the lighting of the world. So I was asked to essentially re-light the initial concepts into a more bleak, overcast and oppressive impression (another one of my favourite lighting scenarios to paint!).
Steely blue, overcast and diffused light, with giant opaque structures in the sky (semi-constructed star destroyers) help visually tell the story of the oppression the people of Corellia are under from the Empire.
I'm always looking for things to talk about here, so feel free to leave comments, suggestions, post ideas down below! Cheers